2017 July Camp Eureka Blog

This is a week long blog to document our 2017 July Camp! We have daily summaries, as well as pictures that we took throughout the week. This July Camp had a morning session from 8am-12pm, as well as an afternoon session from 1-5 pm. See below for more details!

Day 1 (July 10, 2017)


This morning we welcomed everyone to Camp and started the day off with a quick icebreaker called Shoe Talk and the exchange of buttons. Each student and mentor wears a button throughout camp that they bring home with them at the end of the week. We began by introducing the game. Similar to last year’s Vex IQ game, Crossover, Jack Attack uses the same jack-like game pieces.  Robots must stack the game elements into goals of various heights. The taller they stack, the more points they achieve.  There are both autonomous and tele-operated portions to this game, encouraging not only a knowledge of driver skill, but also of programming.  Students began work on their robots!


The first day of camp’s afternoon session began with an ice breaker and quick introductions, and the week’s game, Robot to the Rescue, was introduced.  Unlike the majority of Camp Eureka games, Robot to the Rescue, requires each robot to collect their supplies, save survivors, and dispose of toxic wastes, completing each obstacle without using a controller.  This requires team to not only build a robot that can hold supplies, survivors, and pick up toxic waste, but also create completely autonomous programs for it.  Students are allowed to change the placement of their robot while it is in the safe zone, and extra points are given to robots that can complete the course in just one program.  This session allowed more experienced robot builders and programmers to put their abilities to the test and challenge themselves.  Today, the students began the first segment of their endeavor to create a successful robot, building it.  We look forward to the rest of the week!

Day 2 (July 11, 2017)


Camp continues, with students continuing work on their robots. By snack time, nearly every group had finished building their robot and many were beginning to program it.  Typically, campers build tank drives, as instructed in the robot build manual.  However, two groups with more experienced campers decided to try something different for this game, building X-drives.  With this, they can greatly increase their speed, but programming it is significantly more difficult.  By the end of the day, several groups were testing out their robots on the field, determining changes they might need to make.  The engineering process continues!


Students continued work on their robots this afternoon and many began work on their programs.  Different groups are taking a variety of approaches on programming.  Most groups are focused on getting from Start to Safe Zone 1 by making the robot go forward a certain distance, turning, etc… until they reach the safe zone.  Others are taking different approaches, using gyroscopes or making their way around the obstacle using the bumper switch.  Even other groups are taking an entirely different approach, programming getting from Safe Zone 4 to the end via line tracking.  This is the hardest programming challenge of the game.  In this game, building a robot is just the beginning.  The real challenge is programming.

Day 3 (July 12, 2017)


We are now halfway through camp!  At this point, the final groups have finished building their robots and all the students are testing their robots’ abilities on the field. Driver skill is vital to winning this game, since scoring hex-balls on the highest level is nearly impossible without extensive practice.  However, other groups have concluded that major changes need to be made to their design and are now changing their lift mechanisms, claws, and drivetrains. By the end of the day, everyone is at a different stage in their robot building- from editing their tele-op program to making an autonomous.  We look forward to another exciting day of robots tomorrow!


This afternoon, the challenging programming continued.  Much of the programming challenges in this game require giving the robots a lot of similar and repetitive instructions.  However, the programming can get frustrating, since building the program entails a lot of trial and error.  The students were amazing, persevering no matter what obstacles they encountered. Since many groups hadn’t built the lift and claw mechanism for handling the toxic waste, several groups started construction on that as they moved from safe zone to safe zone.

Day 4 (July 13, 2017)


The final full day of working began.  Today, creating an autonomous is the main focus for most groups.  Although autonomous is only a small portion of the game, robots can earn points by winning it, moving, and major points by scoring.  Just one hex-ball scored in the top goal can earn an alliance 60 points- twice as much as during the tele-operated period.  Teams made their program, lined up their robots, and tested their autonomous, making minor changes and returning several times.  By snack time, some robots had their autonomous set, and practice matches began.  Practice matches are an excellent way for students to observe how their robot will actually perform during a game, gives them practice on driver skill and reminds them of the rules. After several practice matches, students returned their robots back to the table, prepared to make some changes.


Students are focusing now more than ever before, as time is beginning to run low.  By now, several robots are able to complete the course in full, from start to end. However, they still face more challenges. The champion of Robot to the Rescue has to not only complete the course, but do so as fast as possible.  But students must choose whether they want to focus on making their robot faster, picking up more toxic waste, or complete the course in a single program.  A slower robot that picks up additional toxic waste and uses just one program could beat a faster robot, depending on the time difference.

Day 5 (July 14, 2017)


Today is the last day of Camp Eureka! After two short hours of fixing and practicing, the competition began.  The ten teams played through the qualification matches, and as the games passed, the highest score kept increasing!  Overall, the highest score was 175, made by the alliance of Police Bot and E.J.R., two of the four teams that progressed to the finals. After a short lunch break, the finals began, and the alliance of E.J.R. and Tiny Titans claimed their victory! Finally, we held an awards ceremony and took pictures with robots. This was an awesome camp; we hope to see the students return for fall camp!


With just a few hours of building and programming time left, students finished the final portions of their programming, and the official runs of the course began.  It was fascinating to see the differences between each students’ program, the techniques they used to complete the course and the directions they took to get from one safe zone to the next.  Advanced programming can be very challenging, but it is highly rewarding once you see how the robot performs, and enjoyable as long as you’re patient!

2017 June Camp Eureka Blog!

This is a daily blog of our week long June Camp. The posts will be updated as the week continues. This blog serves as documentation for parents and supporters to enjoy, with brief summaries of each Camp day, and pictures of the students at work!

DAY 1 : June 5th

Morning Session

Today the students were introduced to each other and formed the groups they will be in for the rest of the week. They were taught the game that they will be playing and started construction of their robots. For the morning session the game is a twist on the classic game, Capture the Flag. This VEX IQ version will feature a 45 second period in the beginning to build fortifications with their robots to deter the enemy alliance from taking their flag, and a 1:15 minute time period to capture the opponent’s flag!. The kids quickly understood the game and enthusiastically began construction of their unique robots.

Afternoon Session

To start off our afternoon session, we introduced ourselves and the kids got into groups of two to three, which they will be in for the remainder of the week. We also introduced the game that they will be competing in at the end of the week — Hotshot. Hotshot is a modified game of basketball in which two teams work together to score the most amount of points they can in 1:30 minutes by shooting light weight golf balls into a net from various distances — getting more points the farther away from the hoop they are. Towards the end of the match they can gain additional points by latching onto a platform and raising themselves (a “slam dunk”!). Kids began their first day brainstorming ideas and eagerly beginning construction of their robots to best compete in the game.

DAY 2 : June 6th

Morning Session

Today the campers continued work on their robots for capture the flag. Many groups got to a point where their robots were complete enough to be tested, so we did rough practice matches. In these matches kids realized further improvements that could be made to their robots and began implementing them.

Afternoon Session

Today the kids regrouped and continued to work on their robots. They started making a lot of progress and many students were able to get their robots driving! Teams were able to get their scoring mechanism working and began to test it. Through the engineering process, kids tested and continued to improve their robots. Towards the end of the session, we held some practice matches where they worked towards fine tuning their robots.

DAY 3 : June 7th

Morning Session

Today we clarified the game rules for capture the flag, specifically scoring, and continued working on our robots. Other teams continued doing practice matches to further enhance their driving skills. Through practice and further clarification of rules some teams realized that the fortification period has lots of potential for getting a lot of points, so teams began to make changes to their design to adjust to that.

Afternoon Session

For this session, the students continued to build their robots, continuously testing and making improvements. A lot of students have started making the transition into the programming and improving phase. Students have been testing their robots and learning what they should add/improve to make their robot the best it can. Some groups have been realizing that their robot is front heavy and they work on making it so they can score from a far distance while being balanced. Organized practice matches are scheduled for tomorrow once the few remaining groups get their robot built and programmed. These matches will be a very good indicator for all the teams on how they compare to the rest of the competition for the main competition on Friday.

DAY 4 : June 8th

Morning Session

Today teams made final edits to their robots before the competition tomorrow. Teams refined and fine tuned already made flag scoring/fortification building systems or continued to improve their driving skills in practice matches. Many teams are ready for tomorrow’s competition and seemed nervous and excited to see who will win.

Afternoon Session

Today was the last full day of building before the competition. Some students are fine tuning their robots, however, most students are still working on getting their robot to work. Very few teams were ready for practice matches, so practice matches were cancelled. Most students had to re-evaluate their designs as they realized something wasn’t working or something had to be improved. They continued to work hard to make sure that they were prepared for the competition tomorrow.

DAY 5 : June 9th

Morning Session

On the final morning of camp, students were making the last finishing touches to their robots, some mainly practicing driver skill on the practice field, while others supported weaker parts of their robot.  Still yet, others made dramatic changes to their robot design in order to ensure success during the competition. As practice sessions continued, the teams couldn’t wait to start the actual matches. There were nine competing teams, named; Box Bot, Flash, Seizure Scorpion, Empire Camy, Emily, The Destroyer, Tanky, Charmander, and Bento Box III.  Tanky and Flash, the two top scoring teams picked their alliance partners for the three final rounds, and Tanky and The Destroyer’s alliance claimed victory!  This camp featured a more unusual game for Camp Eureka, combining scoring skills with defense and strategy.  We had an amazing time this past week!

Afternoon Session

The afternoon session was filled with the ever-careful driving practice of lining up for the hang in the game, with several teams just finishing up their robot.  The qualification matches went by rapidly, and after a lunch break, the championship matches began.  Unstoppable and E.T., the top scoring teams determined their alliance partners and the championships began. Naxamite and E.T. won the championships, making the first ever case of students in both sessions winning both morning and afternoon championships! Congratulations to the winning teams and we look forward to another fun-filled week of robots next month!

2017 Spring Camp Eureka Blog

DAY 1: March 20, 2017

Morning Session

[ 8 am – 12 pm ]

We started off the first day of Camp Eureka with some Lego NXT! After a brief icebreaker and introductions, the students were split into groups of two or three, and each provided a “brain” for their robot.  The coordinator for the camp, Silas, explained the submarine and shark-themed game to the campers, and the robot building began!  The kids built some amazing robots, and quickly too! Almost everyone was finished with their robot before snack! Unfortunately, we were having difficulties with the brains, and thus will be switching to Vex IQ robots with this year’s Vex IQ game, Crossover, tomorrow. Regardless, we started off the day in an awesome fashion, and are looking forward to the rest of our fun-filled week with the campers!

Afternoon Session

[ 1 pm – 5 pm ]
Today, the campers were introduced to the 2015 -2016 Vex IQ challenge: Bankshot. After a brief explanation of the game, campers brainstormed possible robot designs, and the robot-building began!  All the students were very involved with the game and made enormous progress for only the first day. Multiple teams already have a starting robot with a program, ready to drive. Tomorrow most teams plan to be drive and work out small kinks in their design in hopes to make it better and eventually discover the most optimal design for the bankshot game.  Let the engineering process continue!

DAY 2: March 21, 2017

Morning Session

Today we successfully switched over from NXT to Vex IQ. Instead of the original NXT game we are using the official  VEX Crossover game. We were able to watch the official video to help the kids learn the game, which helped them because they had a visual image as well as verbal descriptions. All in all, the transition of the morning camp from NXT to VEX IQ was smoother than expected, and well received.

Afternoon Session

Like the Morning Session, we showed a video of the VEX IQ game, Bankshot, to the kids. All the students have a better understanding of the game now. Some groups really went out of the box and started making incredible designs to accomplish this challenge! It’s awesome to see that many teams are aiming big and focusing on scoring the high goal for Bankshot. Despite encountering many problems, they’re tackling them – problem solving their way to a better robot.

DAY 3: March 22, 2017

Morning Session

As we continued to work on the Vex IQ competition Crossover, most campers were able to finish their designs. The students were ready and eager to test their robots, so we held mock matches to help the get robot driving experience. Everyone got a chance to take their bot out for a spin and get a feel for what a competition is like. Hopefully we were able to get all the nervous jitters out with these practice rounds!  We were very proud of all campers who handled the switch between robot platforms calmly. They all have made more progress than we expected!

Afternoon Session

Work Continued on the robots, with all students focused on turning the beginnings of their robot into something even better.  Today, many teams finished their kitbot or basic beginnings to their robot.  But after some testing on the field, many have concluded that they need to go to even greater lengths in order to improve their abilities and consistency.  Scoring into the high goal is one of the main focuses of the students- being able to score there is the key to winning the game!

DAY 4: March 23, 2017

Morning Session

We’re all focused on preparing for the competition on Friday. Almost all campers were done with their design, and moved on to working on driver control. We had a second round of practice matches so that everyone could get a chance to see what a real match is like before the real competition. There was a lot more cooperation today as teams discovered they could get a significantly higher score through good communication and coopertition! Everyone seemed to enjoy themselves and get a ton of good experience.

Afternoon Session

All the groups are giving it their all! Today a robot was able to score into the high goal consistently for the first time, which was quite an achievement.  Many other teams were taking their first steps to score for the first time. We’re glad to see the students get motivated by the progress others are making. With only one day left of Camp, many groups have shifted it into high gear to catch up. From frantic building to programming, students worked till the end with plans in mind for tomorrow. We’re looking forward to what’s in store for Friday!

DAY 5: March 24, 2017

Morning Session

Today was the last day of Camp Eureka! It was an exciting time for both students and mentors. All the teams had 2 hours to prepare for competition and make any final adjustments to their robot. Most of the campers felt confident and spent this time practicing driving their robots. The 2 hours seemed to fly as parents began to arrive at 12. We gave a brief overview of the Camp and our club, explained the game rules, and finally began matches. We had 14 qualification matches where teams got to show off the skills acquired throughout the week. Congratulations to Team Decimators and Team Robo Jos,  who won the competition with a final score of 52 points! Overall this was an amazing Camp and all the campers were awesome. This was, by far, my favorite camp.

Afternoon Session

As the final day of camp came to a close, teams practiced and made a few last minute edits to their robots.  Many campers went creative with their robot designs, from a scissor lift designed to score into the high goal to a giant dump truck.  Last minute touches were necessary on some robots while others spent their last several hours perfecting driver skill on the field.  Soon enough, the competition began and the 11 teams each played four qualification matches.  Finally, the two highest scoring teams, Question Mark and Galvatron chose their alliance partners for the finals. After a best out of three, Question Mark’s alliance won!  Thus ended an incredible camp- particularly memorable for our mentors and hopefully for the campers as well. In this camp, we saw programming, use of Touch LEDs, new inventions, and use of intakes and scissor lifts unlike ever seen before in Camp Eurekas.  We hope to see returning and new campers again in the future.

Summer July 2017 Camp Eureka Registration is Open!

This exciting second summer 2017 Camp Eureka will be held during the week of July 10-14th!

The morning session will be from 8 am to 12 pm and will feature a VEX IQ game that is for both beginners and experienced students alike. Age limit is 7 – 12.

In the afternoon, from 1 pm to 5 pm, we will be having an advanced VEX IQ session (ages 8 -13). This session will focusing on going beyond the beginner skills. We will be putting emphasis on programming with sensors by exploring challenges like autonomous color block sorting and creating a “pipeline explorer”! Because of the increased difficulty of this session, we highly recommend this to only those who have had previous experience with both VEX IQ building and programming, and desire to learn about the next level of robotics!

Our required** pre-requisites for the Afternoon session include: (**we may offer exceptions on a case to case basis)

  • Previous experience with VEX IQ modkit
  • Previous experience with VEX IQ (e.g. attended a previous Camp, experience in school program or at home, etc.)
  • At least 8 years old

Sessions will be held at C205 on the Hilo High School campus. Tuition is $175 per student for each session. (There are scholarships available for those in need)

The registration is available here.

The online Google Forms registration is available here.

Please mail the form and payment to the club.


Hilo Viking Robotics

Hilo High School

556 Waianuenue Ave.

Hilo, HI 96720

If you are unable to mail the form and payment, you can drop it off (in an envelope) at Hilo High School’s front office and direct it to Robotics. If you registered electronically, walking your payment in on the first day of camp will also be accepted. However, it is preferred to be either mailed to or dropped off at Hilo High School.

Our General Camp Information Page has more information.

Please contact us if you have any questions or concerns.

Email: hilovikingrobotics@gmail.com

Ryan Nakasato, Club Advisor: (808) 313-5547

Ara Uhr, July Camp Coordinator: (808) 936-0190

HHS Foundation Dinner 2017

We were happy to participate in the 2017 Hilo High School Foundation Dinner to show our gratitude towards the organization. The HHS Foundation has supported our activities in the past, helping us improve our club and facilities with their grants. This year we were able to talk to several Foundation members and supporters, as well as showcase our FIRST and VEX Robotics Competition robots.

Keaau VEX State Championship

This year the Hawaii VEX State Championship was held here, on the Big Island of Hawaii at Kea’au High School! 38 of the best teams from around the state participated in the competition, including two HVR teams, 1378B and 1378X.  Team 1378B started out the day strong, the 1st ranked team for the first three rounds of the qualifications matches.  They were able to make it to quarter-finals in an alliance with 3880S from Kealakehe and 4208B from Kamehameha!  1378X won the teamwork award for effective communication, building, and programming between all members of the team!  In addition, our beloved mentor Matthew Wung was nominated as the Hawaii State Vex Mentor of the Year!  Thank you for all you have done for us, Matt.  This was an awesome Vex season, and we look forward to the new game later this year.  Best wishes to Pearl City, Wailua, Kohala, Mililani in worlds!

Winter 2016 Camp Eureka Blog

Day 1 (12/27/2016)

VEX IQ Robotics Session

Today the students were  introduced to Kukini! Kukini means foot races and in ancient Hawaii the top runners competed and were later recruited by chiefs to be messengers or spies. Similar to drag races, robots drive to specific mark (12ft) in the shortest amount of time. By working on these robots students learned simple drive trains, drag and gear ratios!

Engineering Session

To start off the engineering fun, students worked on mini Hawaiian wa’a (canoe) designs! This little activity helped teach students how concepts like buoyancy and water displacement need to be considered to design a watercraft that will support “x” of weight! Infact, the students competed to win the “Strongest Wa’a” Award, which was awarded to the wa’a that could hold the most weight.


Day 2 (12/28/2016)

VEX IQ Robotics Session

Ulu maika (Hawaiian bowling) is similar to American bowling, except it uses two stakes and a disc shaped stone. The object of the game is to roll the stone between the stakes from a certain distance away. We put a twist on this fun activity by creating a course of “stakes” and exchanging the disc shaped stone for a VEX IQ robot carrying a VEX IQ tire! We encouraged students to build a robot with a simple lift that could pick up an object (tire), carry it through a series of stakes created with vex IQ parts. The area between the stakes progressively got smaller as the students went through the course, requiring the students to limit the size of their robot (only using resources needed) and learn precise driving skills! We were pleased to see everyone working hard on their robot, incorporating gear ratios, lifts, and simple programming in their new robots!

Engineering Session

Inspired by ohia trees, we focused on how to support a weight in the air! Students learned the basics of building a miniature “tree” (tower) that can hold weights on its uppermost “branches”. Here, they had to use strong shapes to support the tree and it’s weight with out it toppling over or breaking.


Day 3 (12/29/2016)

VEX IQ Robotics Session

This morning we finished up on Ulu Maika, and started on the final game, the Animal Reservation! This game combined all the skills the kids learned throughout the week as the teams rushed through the 3 minute matches to collect endangered animal (Hawaiian Monk Seal and Green Sea Turtle) cubes and bring them to their “reservations” according to animal. It was great to see students using speed gear ratios, incorporating simple and complex cube capture designs  in their robots and practicing the driving skills that they learned in Ulu Maika!

Engineering Session

To start the session off, we finished the Strongest Ohia Trees and tested how much weight each tree could hold. Once we finished that activity, we moved on to the Hawaiian Structure Building! With that theme in mind, students were taught about how to use different engineering principles to create a small building model that could withstand the stimulated natural elements – high wind, earthquakes, and heavy rain.


Day 4 (12/30/2016)

VEX IQ Robotics Session

The first half of the session today was dedicated to finishing the Animal Reservation robots so that the kids could have a robotics competition when the parents came! We noticed that many students had gone through several designs throughout the week, and especially during the short build period for the Animal Reservation game. Each time they re-evaluated their designs – adding this, taking away that – they grew more attached and excited about their robots! The final competition was truly exciting, with more than a few close matches, especially in the finals. We hope that the students and their parents enjoyed their VEX IQ robot experience!

Engineering Session

Today we had a day full of exciting activities, starting with a water balloon drop! Students were challenged to protect a water balloon from a 3 story high drop. Plus, they had two sub-challenges with in the main one – with a parachute and without! Now students had to think about the mechanical and physical properties of the different materials available while building the “capsule” for the water balloon. In addition, the students took a walk around campus to go on a Structural Principles Scavenger Hunt! They looked at different aspects of the Hilo High Buildings and pointed out specific examples of structural principles, like structural members and materials with certain mechanical properties. To finish the day off, we dove into Water Balloon Catapults! Each group worked on creating a catapult that could successfully launch small water balloons. By the end we were all tired by the full but fun day!

2016 Convoy of Hope Hawaii

On July 9, 2016, we had the honor of participating as volunteers at the Big Island Convoy of Hope,‬ held at the County Fairgrounds in Hilo. Convoy of Hope “is a faith-based, nonprofit organization with a driving passion to feed the world through children’s feeding initiatives, community outreaches and disaster response.” For more information about Convoy of Hope, please visit here!

Team 1378 arrived at 7 am to set up our booth and our robots for the day. The activity that we had planned used interactive VEX IQ bots and game play to engage many kids. As the day went on we continued to entertain many children until closing at 2 pm. Our members worked hard to facilitate game play, and talk to children and their parents. We were able to have a lot of fun teaching people how to drive the robots, and introducing them to simple robotics.

Our club is grateful for the opportunity that Convoy of Hope gave us, a chance to interact with our community and spark interest in STEM and robotics!

VRC Kickoff 2016-2017 [04.23.2016]


Today HVR decided to meet to analyze the new VRC 2016-2017 Game, Starstruck, and decide on Team Captains for the season. We started off with watching the game release video, voting and then broke it all down.

Anybody who was interested in being a Team Captain had to express their interest a few days before our VEX Kickoff event. This year we had many people who were interested in captaining a team but unfortunately, we had only half the the number of available spots open. All candidates had to give a brief speech about why they were running for this position and what they had going for them. Here’s a look at each one.

    • Silas
      • Has three years of building experience
      • However, has never taken direct ownership of design
      • Most fun in Vex was with Joel during Vex Skyrise
        • Used personal and unique design
        • Made the building process much more fun
        • Would like the team to take ownership of their own unique ideas and recreate the same fun and productive atmosphere.
    • Dennis
      • This year there was a problem with controlling groups, and often having too much control.
      • Will make sure that everyone is involved.
        • No member will be left behind in any department, whether it be building, CAD, or Programming.
    • Josh
      • Has lots of past experience as a captain
      • Goals:
        • Get every team member to be able to do every job
        • All members will have at least a general knowledge of every department (building, programming, CAD, documenting, etc.)
    • Ara
      • Wants to lead an all girl’s team
        • Robotics tends to be dominated by males.
        • Wants to give females equal opportunity.
      • Would like to give the inexperienced female members more involvement in the design and building processes.
    • Gabe
      • Unfortunately wasn’t able to come in person and didn’t submit a speech.

Voters submitted their ballots, rating candidates in order of preference and turned their attention to the challenge of Starstruck.

Using game analysis techniques from VEX, we identified all the possible ways of scoring and de-scoring in Starstruck. To aid with the process of deciding which method of scoring was optimal to get to the end goal of winning, we used cost-benefit analysis. In this technique, we ranked each robot task 10-1; 10 being the most benefit towards winning, 1 being the least. Then we ranked the robot tasks again, from 1-10; 1 being the easiest and 10 being the hardest. The ratio of benefit to difficulty for each task could then be used for comparison. The task with the highest ratio would be the most efficient (highest benefit:lowest difficulty) and achieving it should then be prioritized the most when think about robot design. This is the table we came up with when discussing scoring and cost-benefit.

  Scoring Benefit Difficulty Ratio
Stars Near Zone 1 6 3 2
Cubes Near Zone 2 3 5 0.6
Stars Far Zone 2 10 7 1.43
Cubes Far Zone 4 7 8 0.875
Low Hang 4 2 5 0.4
High Hang 12 10 7 1.43
Auto Bonus 4 10 N/A N/A
Star (Far to Near in own side) -1(from opponent) 6 1 6
Cube (Far to Near in own side) -2 (from opponent) 7 1 7
Over to the other side Various 10 7 1.43
Push star to touch both side (set to 0) 7 ? ?

After identifying the ways to score and prioritizing them, we looked into strategy for winning the game. By asking ourselves “What actions can we take to reach our goal?” we were able to make a list to then base the next part of our analysis on.

By knowing what you need to do, you can think about how to achieve that goal. How can we score the stars and cubes? What mechanism will we need to make to hang on the vertical bar? We made a list of tasks we would need to be able to do to be able to achieve our objectives. Now we proposed design ideas for doing these tasks. Many of our members had different ideas about how to go about this.

analysis (2)

By this time the votes were tallied and Team Captains were announced. Regular members joined which ever team they preferred, and Team Captains broke up and lead further discussion on the exact mechanisms to be incorporated in the robot.

This year there are several requirements for each HVR team to be eligible for competing in an official VEX tournament.

  • Team Captains must attend Team Captain Meetings lead by the VP of Internal Affairs.
  • Teams must have an Engineering Notebook that must be kept up to date through out the season.
  • Teams must have a CAD of their robot.
  • Teams must have an autonomous program.

Thank you for reading about HVR’s 2016-2017 Kickoff!